Quote:
Originally Posted by NismoZ
Actually, I think he used the GBC's LPCM.
If you don't know what that means, basically, the GB/C and NES support rather short, 4-bit recording samples, which is basically what he used for the cries.
Also, it wasn't until I watched this video I noticed that the GB/C supports HDMA... or at least I think that's what the attack effects (and battle transitions) use.
Also also, that trainer battle theme was simply made for an 8-bit mix. Currently looping the NSF you provided. <3
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The fact that I understand nearly everything you said makes me feel like a complete nerd.
Yeah, I really should have run the cries through FamiTracker's DPCM filter to make them sound close.