Quote:
Originally Posted by Ningamer
^^ Not the cried though, you just pasted them on top of the video :3
How would one go about devamping a Pokémon's cry?
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Actually, I think he used the GBC's LPCM.
If you don't know what that means, basically, the GB/C and NES support rather short, 4-bit recording samples, which is basically what he used for the cries.
Also, it wasn't until I watched this video I noticed that the GB/C supports HDMA... or at least I think that's what the attack effects (and battle transitions) use.
Also also, that trainer battle theme was simply made for an 8-bit mix. Currently looping the NSF you provided. <3