It's not the graphics, it's the aesthetics. If I game has an aesthetics style that fits the sound and feel of the game, that's fine - Hence why Minecraft, while having low-resolution textures and low-poly models, still looks how it feels it should - blocky. Hence why Minecraft just doesn't feel right when using "realistic" texture packs. You don't say a cartoon looks bad because the grass is just a big green shape - It's like that to fit with the aesthetics of the show.
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