#3
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The Wii Remote establishes a good balance of both motion control and button combos.
One of the perfect examples of this is a game few of you may have heard of: One Piece: Unlimited Adventure. The battle system was basically button mashing according to onscreen commands. Combos could be strung together like A, A, AB, B, Wii Remote Shake, Control Stick-A, etc. There was no dependence on motion control, but you could use it and it would be easier to do than a complex button combo. Let's look at the two other console's attempts to utilize motion control: PlayStation Move: You're kidding me, right? It looks exactly like the Wii Remote, but clunkier and uglier. The Wii Remote - with or without MotionPlus- would be more responsive than this. Project Natal: This is basically just a PSEye. It's not even ripping off the Wii Remote, but the PSEye didn't have any commonly used applications like the Wii Remote has (i.e. point-and-shoot, motion-detected sword swipes, shaking the Wii Remote). PlayStation 3's PSMove probably won't sell to their current market, and Project Natal relies totally on motion of the player, which is exhausting. All those who complain about the Wii "making you do work", most games don't have a direct dependence on motion control. Nearly all games that implement it still use the buttons (Super Smash Bros. Brawl is a perfect example: Motion control is OFF by default, and although I do have Smash attacks assigned to shaking the Wii Remote on a custom control method I use, I hardly ever remember I can execute the Smash attacks by shaking the controller.) and you're never completely reliant on motion control unless it's a demo game like Wii Sports/Resort that are purely designed to demonstrate basic controls. Oh, and for the record, pointing to shoot in The Conduit is a lot more responsive and reflexive to me than aiming with a dual analog gamepad. |
#7
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That's where you're wrong. Project Natal has two cameras for depth perception. It can literally see in to a three-dimentional space. That may see like the Wii Remote, but read this: You can use ANY part of your body. No added anything. Of course, I still adore the button-mashing mayhem, but Natal is going to be revolutionary.
Last edited by Ningamer; April 28, 2010 at 01:16:57 PM. |
#20
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To me, it depends on the game. Wii Sports? Derp, motion controls. Smash Bros? Buttons. Mario Kart? I'd prefer my Classic Controller Pro kthnx. Strangely, I prefer motion controls when I have more space to swing. Not like you need to actually swing it (derrp flick your wrist olol)
Suddenly, I have a urge to play Kingdom Hearts with motionplus. That'd be the day. Zelda is pretty cool with motion control. In the end, I prefer it to be a optional control scheme in most, if not all, games. |
#24
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I hope not, due to the crap Square Enix and Disney have made on the Wii. *cough*High School Musical*cough* *hack* :/
But, seriously, it's better off on either the PS2 or PS3. BTW PS2 is still alive (Portal pun, lol) On topic: I heard they are releasing Sonic Riders: Kinect for Xbox 360. I wonder if it does better or worse with motion. :/ I'm keeping my vote on buttons still. |
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