#3
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I will battle who ever so if you are reading this I would like to battle YOU!!!
Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Quaint Hills A mostly curved, and crooked lane of hills. It seems to always be sunset. Along with the river digging into the center of it all, there is few, but some caves carved into the hills.Due to the plainness of the feilds and hills all Normalr and Rock type moves have *2 increased ATK, Ref - Probably RK-9 but OPEN for now Last edited by teamplasma; September 20, 2011 at 05:54:33 PM. |
#7
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Expect the thread soon. :] |
#10
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I just want to have a battle and get good at this while not many people on VR are doing this, so when it is HOT I know what I'm doing :]
EDIT: I so this will take place later I am guessing... most likey it will be able to start when I am beck from school ;] Plus, thats usually when she is on (Shiny). Last edited by teamplasma; September 21, 2011 at 03:29:47 AM. |
#11
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 [B]Restrictions - No OHKO Moves, One Chill. Arena - Farewell Forest Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor. Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack. Ref - Open (Until we get a ref -.-) |
#13
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#14
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Town Square The ceneter of a busy town that is always up for pokemon battles. All attacks are equal in strenghth and non are powered or lowered in power. Ref - Open |
#15
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#20
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Phantom Lake See Phantom Lake is a special arena that make Dark and Water Pokemon stronger. Pokemon are more like to flinch on that arena. Ref - Open I challenged Kaz and he accepted for this battle. http://victoryroad.net/converse.php?u=386&u2=1185 Last edited by Aquablast; September 22, 2011 at 11:25:08 AM. |
#21
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Looks like I'll start the thread. |
#22
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I think I need more action so I am doing one more for myself... and to get more bucks
Battle Style - Single Battle; 1 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Untamed Garden At Untamed Garden many bug pokemon feast and grass pokemon settle down at. The grass is about 6 feet tall and it is very hard to navigate. The kinds of things growing in the garden is unknown, plant from thorn bushed to oran berry trees. In this particular arena Bug and Grass are plus 3 Ref - Open |
#24
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#26
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This is my first ASB battle against TeamPlasma.
Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill Arena: Dusk Coastline: A beach colored orange and red from the sunset. It is surrounded by sand on one side and a continuously flowing tide on the other. Frequent large waves will crash onto the shore, soaking everything. Both Ground and Water types receive a power up, while Steel and Rock types are powered down. Ref: Open |
#32
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Battle Style - Starting off with a double battle, who knew? *expects no battle requsets*
DQ Time - 7 days Restrictions - NONE, BABY Arena - Village Bridge- This quaint, quiet town is atop a bridge, with a Berry Shop usually open, and it's main attraction, the bridge itself, which has quite a history behind it. The Berry Shop is closed for battles, such as today. The water provides an advantage when below the bridge, that draws from the sea, giving water types extra power *1.2. (YEAH THAT'S RIGHT I'M GOING HARD-MODE ON THIS) Ref - Semi-Open, I'd like RK-9 to ref as soon as possible; after a day anyone can ref. am i doing this corectly too Note: Anyone can accept to battle against. Last edited by Shiny; October 4, 2011 at 02:59:09 PM. |
#33
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#37
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Patience is virtue, my friend. |
#39
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#40
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Flaming Field Flaming Field is an arena that makes Fire Types supreme to all, Water types don't stand a chance on this arena. It makes Water types super weak to all types on this field. Fire types can destroy on this stage. Ref - Open I don't have somebody to battle yet so I can battle any of you guys. |
#41
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#43
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Battle Style - Double Battle
DQ Time - None. Restrictions - No One Hit KO moves. No more than four pokemon a side. Arena - Sky Tower: Exactly like the place in PMD1. Fighters stand on rather solid clouds. The weather constantly changes, from Sunny, to Rainy, to Hailing, to Foggy, in said order. No bonuses are awarded. Ref - Open, i suppose. Last edited by Roxas; September 24, 2011 at 09:02:40 AM. |
#45
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Town Square The ceneter of a busy town that is always up for pokemon battles. All attacks are equal in strenghth and non are powered or lowered in power. Ref - Open Can someone please battle me? |
#48
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Battle Style - Single Battle; 1 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 150 Restrictions - No OHKO Moves, One Chill. Arena - Malicious Marsh A toxic marsh that is full of noxious fumes and gases. Every Pokemon, regardless of type, takes 5 damage at the end of every turn. No Pokemon receives boosts based on type. Ref - Open A more unique battle, but I hope someone will be interested! Last edited by Alakazamaster; September 25, 2011 at 06:05:36 AM. |
#50
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, Two Chills. Arena - Farewell Forest Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor. Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack. Ref - Open Open for a challenge. |
#51
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#52
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For Shiny
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#53
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My battle challenge with SyracuvatTenlii:
Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, Two Chills. Arena: Magnetite Ravine: A giant rift in the earth that shelters an abundance of magnetite. The magnetic properties of the rock will decrease the speed of Steel types by 2 and Electric moves will be erratic from the magnetic field, decrasing their power by 1. Ref: Open |
#54
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Battle Style - Double Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, No Chills. Arena: Regular Stage This is a place for anybody, an endless sky, and flat short cut grass feild. it is a simple place to battle! No Stat boost to anybody. Ref: Closed, Shiny Refs! |
#57
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Battle Type: 5 pokemon to a side, 3 out at a time each (Yeah, I'm a jerk...)
Battle Style: Set, except Baton Pass or similar are permitted DQ Time: One week Damage Cap: 45% Banned and Restricted Moves: Anything can happen (except healing moves) Arena Description: RK-9's "Third Anomaly" Ref: I would think Closed for Shiny, since I'm the only other ref right now -_-' |
#59
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Battle Style:1 pokemon each single battle
DQ Time: One week Damage Cap: 100 Banned and Restricted Moves:No OHKO Moves, 2 Chills. Arena Descriptionld electric factory.in this arena you should have an electric type cuz it boosts a lot attack and defense of electric type pokemon and all electric moves are also boosted Ref:i guess open |
#61
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Battle Style - Single Battle; 1 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena: Dark Dungeon - in this stage, the pitch black caves are hard to see in. However, a battle in this stage shows what Pokemon can really sense their surroundings! Accuracy of all physical moves is cut by 50%, while accuracy of all special moves is cut by 75%. No-miss moves now have the capability of missing. Ref: Open Last edited by GrassPokemonFTW; September 28, 2011 at 04:25:47 PM. |
#63
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Hopefully I got this right.
Battle Style - Single Battle; 3 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Open Plains A wide plain. Fairly simple. To the east of the plain is a lake which boosts power of Water type Pokemon/moves in it. There's also a few trees, which give Flying-type Pokemon an advantage. The ground has miles of grass, which boosts Grass-type Pokemon and moves when used there. Ref - Open |
#65
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Battle Style - Single Battle, Two Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, Two Chills. Arena - Supergravity Chambers - In this chamber, the air is heavy and thus it is quite difficult to attack! Physical moves do 50% less damage here, and it is not possible to Levitate. Flying moves cannot be used here, and Ground moves always hit. Flying-type Pokemon will lose their Flying-type designation. Spikes does twice as much initial damage as normal, and Toxic Spikes will automatically badly poison. Two-turn moves (such as Dig, Dive, Skull Bash) cannot be used. Due to the lack of capability of dodging, Accuracy is increased by 25%. Heavy Pokemon of 300 pounds or higher cannot battle in the Supergravity Chambers. Ref - Open |
#66
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I'd like all ASB participants to read this announcement before posting and/or accepting any new battle requests.
Thank you! Last edited by Shiny; October 1, 2011 at 02:34:18 PM. |
#67
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Battle Style - Single Battle; 4 pokemon a side.
Disqualification Time - None. Damage Cap - 100, i suppose. Restrictions - No OHKO Moves. Arena: Region X;Iceberg Keep: A location from my RP 'Missing'. A giant lake, filled with icebergs. A couple even resemble battlefields! Ice and Water type moves get a +20 and +10 bonus to attack strength respectively. Dig is unable to be used. Non-Special moves usually miss, unless used by Ice or Water type pokemon. Fire type moves make the battlefield smaller by melting the icebergs. Pokemon that can use Dive can hide underneath the water. Ref: Open, I suppose. Last edited by Roxas; October 1, 2011 at 03:21:04 PM. |
#69
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Battle Style - Double Battle; 3 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 80 Restrictions - No OHKO Moves, One Chill. Arena - Spacial Battlefield An arena that takes place in space. Due to a powerful force, both Pokemon and Trainer are able to breathe in it. The gravity, however, allows all Pokemon to move at the same speed regardless of their weight. Physical attacks don't deal much power here, and fast-attacks (Quick Attack, Aqua Jet, etc.) don't work. Ground-type moves affect Flying types, Psychic-types have an advantage, and Fighting-types are at a disadvantage. Ref - Open |
#71
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Battle style: Single battle, ONE pokemon per side
Disqualification Time: 7 Days Damage cap: 100 Restrictions:No OHKO moves Two Chills Arena: Crystal River Named after it's lovley beauty in the sun, Crystal River is a lovley river arena where no pokemon has an advantege over the other pokemon. Dig fails here, due to the water. There is also a bridge for pokemon that can't swim on can fight on. Ref: Open Last edited by 7dewott8; October 7, 2011 at 02:50:16 PM. |
#73
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Last edited by teamplasma; October 20, 2011 at 04:06:23 AM. |
#74
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Battle Style - Single Battle; 3 Pokemon each.
Disqualification Time - 14 Days Damage Cap - 150 Restrictions - No OHKO moves, Five Chills Arena - Crystal Crossings A large, rocky cavern decorated with millions of crystals on the walls, floors, and ceiling. The crystals glow in various colors ranging from blue, green, and purple, illuminating the battlefield. In the middle of the arena is a large, underwater lake, scattered with glowing diamonds at the bottom, causing the water to be transparent. There are also small platforms made of stone and a long, creaky wooden bridge over the lake. Ref - Open Do note that the battle will most likely be slow, seeing as how I'm really the only active ref, as of now. .o. Last edited by Shiny; October 23, 2011 at 06:00:42 PM. |
#75
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#76
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#77
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Battle request: Reuniclus vs. 7Dewott8
Battle Style: Single - 1 pokemon each Disqualification time: 1 week Damage Cap: 100 Restrictions: No 1 hit KO moves, 3 chills Arena: Immersed Colosseum This arena is located directly on the sea; it is a colosseum with a large body of water in the center. The only solid land in the pit are two platforms for the trainers to stand on and issue commands. The rest of the arena is a large pool of water. As it gets dark, underwater neon lights will turn on; making the battle visible at night. Water pokemon are recommended for battling here. Here, water pokemon will have their speed increased by 1 and pokemon of different types other than Water will have their speed decreased by 1. Last edited by Reuniclus; November 3, 2011 at 12:51:11 PM. |
#78
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Battle Style: Double Battle; 3 Pokemon each
Disqualification Time: One Week Damage Cap: 100 Restrictions: No OHKO moves, 2 Chills Arena: Mountains in the Air Here, worlds are far across. Ranging from lakes to forests, glaciers to caves, and swamps to deserts, this mountain in the sky holds an extremely diverse landscape. Thus, all Pokemon gain +1 Attack and Special Attack...but despite all, the landscape is treacherous. From the get-go, all Pokemon have -1 Defense and Special Defense. Weather is unchangeable - however, each turn, the weather may run rampant and change totally! The total amount of difficult staging results in seeing if your Pokemon can really battle in tandem! Due to the changing landscape, Pokemon must be slow and steady, so one cannot increase Speed here. Levitate is negated here, and Dig and Dive will not work here either. Waterfall and Surf will only work if in the presence of water, and Rock Climb, Rock Slide, Rock Throw, etc. will only work in the presence of stones, usually a cave. (Sorry, the arena description's a little long. Lot's to discuss here...) |
#82
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Battle Style - Single Battle; 3 pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - The Mall A very wide area. From the start, each pokemon gets +1 speed and +1 attack, but -1 special attack and special defense. Every now and then, a siren from a pesky little kid will go off. In the middle is a big fountain that water and electric pokemon get their attack powers doubled, but every thing else goes -1. Trainers can sit on ledges on the sidelines. Ref - Open Gatorade VS Alakazamaster Last edited by Gatorade; November 27, 2011 at 11:00:29 AM. |
#85
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#86
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Battle's not being made 'til you register. |
#88
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ReshZek200 vs SyracuvatTenlii
battle style: double battle, four pokemon each disqualification time: not designated; all time needed damage cap: 100 restrictions: no OHKO moves; two chill battle arena: Mistralton city Last edited by ReshZek200; November 29, 2011 at 03:32:37 PM. |
#90
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Battle Style: Single Battle; 3 Pokemon each
Disqualification Time: One Week Damage Cap: 100 Restrictions: No OHKO moves, 0 Chills Arena: Column Forrest. In Column Forrest thin trees ( about 2 inches in radius ) are everywhere, Large pokemon will have a very hard time getting around. The trees are about 2-3 1/2 FT apart from each other. The light green stalks pattern when you look at it, it is a confusing, and hard to maneuver in. A thin canopy layers above, leaving scant amounts of light. Soft, rich, makes running quickly (in other word, priority moves) hard (so the priority part isn't in effect). This arena makes flying types have -2 speed, -2 attack. Ground type attacks will not work because the trees tightly rooting the ground. Special attacks for everyone is -1 (because [for example] scald would be hitting many many trees before hitting the opponent). Grass types has +1 speed, +2 attack. |
#91
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#94
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Reuniclus vs. DJ Bird
Battle Style: Single Battle; 2 Pokemon each Disqualification Time: One Week Damage Cap: 100 Restrictions: No OHKO moves, 1 Chill Arena: Icirus Moore A chilly plain with various puddles and Stunfisk swimming in them. There is a 30% chance that a Stunfisk will come out of one of the puddles and use Discharge on both side's pokemon. The Discharge won't inflict any damage, but there is another 30% chance that the Discharge will paralyze the pokemon affected by the Discharge. Ref : Open |
#95
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Battle Style: Single Battle, Three Pokemon.
Disqualification time: One week. Restrictions: No OHKO Moves, Three chills (So then one Pokemon could have one, cuz I'm nice) Arena: Thunder Forest Description: A large forest with the darkest thunder clouds in the world. Every Pokemon has a 1/10 chance of getting struck by lightning. The lightning will do 1/16 of the Pokemon's health will be chipped away, however, will not effect Ground, Steel, Electric, but any status will be boosted by 1+. The faster a Pokemon is, the more less likely it's chance is to get struck by lightning. However, Double Team is really just a barrier from the lightning, for the clones have the same likely chance of getting struck. When an attack is hit with lightning, it has 1/18 chance of paralysis, unlessit's Ground of has Limber. (As you can see, the lighting is important in this battle) Damage Cap: 100 Ref- Closed GPFTW Last edited by 7dewott8; December 18, 2011 at 11:24:50 AM. Reason: FUUUUUUUUU- No damage cap |
#97
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Battle Style: Single Battle, 3 Pokémon.
DQ Time: 7 days Restrictions: No OHKO Moves, 2 Chills Arena: Abandoned Mansion Description: An abandoned mansion that everyone battles in. The spooky nature of this arena creeps out any non Ghost or Dark-types, giving them -1 ATK and DEF, whereas Ghost and Dark-types get +1 in these stats. There is a 5% chance during any turn that a Gastly comes out and scares all Pokémon on the field, lowering Energy by 3. Damage Cap: 50 Ref: Open |
#98
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